ATTRIBUTES
TEAM BONUS: | Scout and Light Cavalry +2 LOS |
BENEFICTS / PENALTIES: | Cavalry Archers Fire 20% Faster |
B | Light Cavalry +30% HPs |
B | Hunters Work 50% Fasterr |
AVAILABLE UNITS | All Infantry Units and Most Archer Units |
UNAVAILABLE UNITS | Weak Cavalry |
b | No Paladin,Hand Cannoneer |
AVAILABLE TECHNOLOGIES | Most Siege and Very Good Ship Tech |
UNAVAILABLE TECHNOLOGIES | Very Weak Monk Tech and No Bombard Cannon |
UNIQUE UNITE | The Mangudai |
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The Mangudai: The Mongol unique unit is the Mangudai, a super horse archer. The Mangudai is an impressive cavalry archer with strength comparable to a heavy cavalry archer. However, it also has an excellent bonus against siege weapons, doing more damage against those deadly machines. The Mongols are the only civilization that can reliably take out enemy siege with fast ranged units. Note, too, that when the siege shoots back, the speed of the Mongol horse archers means you can often dodge its shots." The mangudai isn't too expensive and is actually better than the heavy cavalry archer. You needn't build the heavy cavalry archer if you are a Mongol player because the mangudai can do everything the other unit can do and is better in many respects. Designer Greg Street says, "I don't bother making a whole army of cavalry archers; they just can't cut it against high-end archers or cavalry. Instead, I make many mangudai and back them up with infantry or scorpions. Mangudai are good at killing units, really good at killing siege, but poor against buildings. If my siege weapons can't keep up with the mangudai, then I count on my teammates to mop up."
Historical and Game Information
The
Mongols are well known in
history and infamous for their conquests. They were nomads
from Central Asia and were split into various clans that
roamed the steppes. They were master horsemen, which later
allowed them to create the most awesome mounted army the
world had ever seen. Like their ancestors, the Huns,
before them, the Mongols were united under a charismatic
leader and turned into a powerful force of conquest. At
its height, the Mongol empire included nearly all lands
from Korea to the Baltic Sea coast. The Mongols held Asia
Minor, Iraq, Iran, Afghanistan, Pakistan, Tibet, northern
India, parts of Burma, China, and northern Vietnam. The
one who made all this possible by uniting the Mongol clans
was Temujin, who was called Genghis Khan, although that
name is more like a title, as it means "mighty
ruler." In the early 13th century, he united the
clans and embarked on his campaign to create an empire
that stretched from the Pacific to the Atlantic. Some
estimates place his initial army at 25,000, although the
number was bolstered by adding more nomads under his
command. He attacked China in 1211 and captured Beijing in
1215, slaughtering perhaps 30 million Chinese. Even as he
continued to capture all of China, Genghis Khan turned
westward and destroyed the city of Bukhara on the Silk
Road. He burned the city to the ground and murdered all
inhabitants. Undoubtedly, word of his deeds spread further
west, and those who met his horde were thus more inclined
to surrender than to tempt such a fate. Genghis Khan's
son, Ogodei, took control of the Mongols in 1227 when the
great Khan died. Under Ogodei, the Mongols completed the
conquest of northern China and charged into Europe, where
the Mongols were later known as the Golden Horde. Kiev was
destroyed in 1240 and Hungary was next. With Eastern
Europe already under control, the Mongols were poised to
strike at the vulnerable Western Europeans, who
undoubtedly would not have been able to fend off such an
efficient war machine. The Westerners were spared, though,
when Ogodei died in 1241. The Mongols stopped their
advance into Europe, and his sons were called back to
Mongolia to elect a successor. From that point on, the
Mongols turned their attention back to Asia and the Middle
East. One of Genghis Khan's grandsons, Hulegu, attacked
Iraq, taking the Muslim capital of Baghdad in 1258,
exterminating the Muslim "assassins" order in
the process. In 1260, with the Mongols pressing into the
Middle East and Egypt, an army of Egyptian Mamluks did
what almost no one had done before: defeat the Mongols in
battle. The Mongols at that point halted their advance in
that direction.
Mongol
Bonuses
The
Mongol
civilization is built of speed. They aren't a
bruising, methodical civilization that will grind you into
the ground, like the Teutons or Goths. Nor are they
multidimensional technology-driven civilizations like the
Chinese or Byzantines. Instead, the Mongols are designed
around fast horse archers that will whittle you down and
wear you out. Says Sandy Petersen, "The
Mongols are a civ of the lightning strike, not the slow
measured assault wave."
All the Mongol's cavalry archers fire 50 percent faster
than other horse archers. This bonus makes the Mongol
horse archers deadly killers that can destroy slow-moving
infantry and annihilate villagers in incredibly quick
fashion. Here is what Petersen says: "Mongols typify
the horse archer. He is their emblem, their symbol, so to
speak. Their horse archers get the single best bonus
possible of any archer unit - a faster fire rate. This
means they win archery duels, kill advancing infantry
before they can close, and zip into a town and quickly
nail a bunch of villagers before their enemies' defenses
can make an impact on the horse archers themselves."
Tougher
Light Cavalry
The
light cavalry for the Mongols have +30-percent hit points.
That makes them more durable and more viable than the
normal light cavalry, which really aren't more than
glorified scouts with armor. The light cavalry and horse
archers are the game's fastest units, and by making them
better - faster attacking and more durable - the Mongols
get the game's best fast-shock troops. No one can match
the Mongol's ability to rush into towns, wreak havoc, and
then flee before reprisals can be mounted. The light
cavalry are still too weak to go toe-to-toe with heavy
infantry and cavalry, but in combination with the horse
archers and the unique unit, the mangudai, they become a
deadly unit. Petersen says the hit point bonus "is
the single best bonus possible to this unit! Though even
Mongol light cavalry can't stand up to enemy knights, this
means they are much more effective at killing priests,
villagers, and archers." .
Hunting
Bonus
The
Mongols have an insane hunting bonus that makes them the
only civilization that can really turn to hunting as a
viable and preferable means of food gathering and age
advancement. The Mongol hunters have a +50-percent hunting
and gathering rate. That means they gather meat much
faster than any other civilization. In the time it takes
another civilization to gather 200 food, the Mongol has
already gathered 300. Petersen says, "Mongols get a
huge hunting bonus (+50-percent work rate). This is so
massive that they are well-advised to range the map for
herds of deer, to pull in the food. When properly
utilized, a Mongol player can use this bonus to rocket
through the Dark and Feudal Ages, thus reaching Castle as
fast as or faster than any other civilization. And of
course once they're in Castle Age, they can start
producing their horse archers and light cavalry."
The
Pros
The
Mongols are a strong civilization, and they are fast.
Their bonuses and play style favor and require use of the
game's fastest units, and they have the fastest food
production to support a quick and prolific military. They
also support their excellent mobile ranged support with a
good siege and infantry line. Like all the other raider
civilizations, they lack strong defenses and are poorer
than other civilizations when it comes to technological
advances. The Mongols definitely have a play style that
requires more micromanagement.
The
Cons
"Mongols do have drawbacks. Their bonuses are high-maintenance - to get the most out of light cavalry, horse archers, or hunters, you have to micromanage them and watch them every second. If your horse archers are being attacked by infantry, you have to keep backing up and shooting. If you're raiding a foe's villagers with light cavalry, you have to keep dodging the arrows from the enemy town center or towers. If you're hunting, you have to carefully control your villagers, especially when hunting boars. The Mongols are not for the lazy minded. You get out of them what you are willing to put into them."